Best Arena 5 Decks (2022) (Win)

Best Arena 5 Decks: After playing Clash Royale for a while, you may begin to see what kind of cards you like playing with and what makes a good deck work.

You will however face increasingly challenging challenges as you earn trophies. But, thanks to decks designed specifically for this amount of Arena and trophy battles, there are victory decks available.

You can learn about win conditions, spells, and more in this article about Arena 5. It won’t take you long to be a pro. Let’s begin.

Best Arena 5 DecksĀ 

In the Spell Valley, you can make some of the most powerful decks using Arena 5 cards. And, below are descriptions of the best decks.

Each of the decks listed contains cards that can only be unlocked by reaching Arena 5. Having trouble entering the Spell Valley may prevent you from accessing certain cards.

Dragon & P.E.K.K.A. Beatdown

  • Minions
  • Baby Dragon
  • Minion Horde
  • P.E.K.K.A.
  • Tombstone
  • Zap
  • Arrows
  • Freeze

The focus of this deck is on beating down the towers of your opponents. You can attack enemies from the air with Baby Dragon and Minion cards.

These cards appear over towers and can be used to attack ground units. P.E.K.K.A’s destructive power is the real beatdown.

P.E.K.K.A. acts like other Giant-like units, moving toward enemy towers and dealing massive damage to them. Groups of units can attack it at the same time.

In addition, the Baby Dragon and other Minion Cards are effective ways of hindering P.E.K.K.A. from destroying the world.

Meanwhile, freeze, Arrows, and Zap are also great for hampering your opponent’s units while you stay on the offensive.

And, if you’ve got a group of P.E.K.K.A. or Minions around, Freeze is excellent. In order to attack helpless units while continuing to move toward a tower.

Elixir Efficiency

  • Skeleton
  • Goblins
  • Spear Goblins
  • Archers
  • Tombstone
  • Zap
  • Mirror
  • Arrows

In terms of Elixir management, you have a lot of flexibility here. In terms of cost, this deck is designed to keep cards cheap. The field is also populated with units.

In addition to the Goblin Cards being grouped into powerful units and the Archers being able to attack from afar, the Goblin cards also come in like-minded groups.

And, even though Skeleton is not as strong as it seems. However, adding an additional unit to a field is quite affordable at 1 Elixir.

Another card could be substituted in its place. However, keep the average Elixir cost as low as possible so it’s in line with the rest of the deck.

Tombstone and Mirror are great combination plays. Then you can produce a lot of units with two Tombstones on the field.

And, if you have more Skeletons spawning, as well as cards you play, you can overwhelm a lot of units. This will cause your opponents towers to collapse.

You can also damage enemy units with Zap and Arrows and take out groups that attack you using these cards. However, your success will be determined by your reaction time and counterattacks.

Last-Minute Push

  • Hog Rider
  • Mini P.E.K.K.A
  • Musketeer
  • Prince
  • Barbarians
  • Minion Horde
  • Zap
  • Arrows

There are a lot of cards in this deck that cost a lot of Elixir. This deck is most effective towards the end of the game. The majority of the match will be spent on defense.

When you start gaining Elixir fast, however, things start to pick up. It will be easier to summon powerful units.

You will also overwhelm your opponent as they frantically attempt to counter everything you are doing. And, when your Elixir has been managed correctly throughout the match, this is especially potent.

In addition to dealing damage, Mini P.E.K.K.A. and Hog Rider can also provoke your opponent to play cards. Meanwhile, zap can help clear out the field if there are too many enemy units early on.

In addition to her long-range and spread shots, Mustketeer also does a good job of taking out-groups. In addition, she can take out enemies who fly on the field.

Final Words

When things are nearing the end, summon strong pairs of cards and keep a counter handy. And, at the end of a match, the Prince, the Hog Rider, and the Mini PEKKA can really wreck havoc if they are summoned more frequently.

And, keeping them undisturbed is also important. The Minion Horde and Barbarians, as well as Arrows, make good counters at this time.

Mini P.E.K.K.A. also serves as a good counter to Giants or other strong units if your opponent plays them.

Leave a Comment